This project was an university assignment, to hard surface model a real life object. In my case, I had my camera laying around, so I thought it would be a great subject to model due to its irregular shape, and small details.
On a side note, I submitted these renders to a small university competition looking for student work to display on social media, and won $100 for my efforts. Not too shabby, I think!
The camera was modeled in Maya, textured in Substance Painter, and rendered with Arnold.