Mars 3032. The brave, yet careless Space Commander Porkins searches for a suitable location to establish a colony for his fellow pig-kind, whilst being completely ignorant of the alien dangers that lurk in the shadows and watch his every move.
This project was created entirely by me, including character and environmental modelling, PBR textures, rigs, animation, lighting, and rendering. The project was produced in Blender and Substance Painter, and rendered in Blenders Cycles Renderer.
Foley and score produced by Steven Hadjimichael.
Additional sound effects from zapsplat.com.
Mr Freezy stocked up a little too much on groceries, and now he doesn't feel too well.
This animation was modeled, textured, animated, and rendered in Blender.
Additional sound effects from zapsplat.com.
These assets were created to be included in a VR game project, with a first aid theme.
All models, PBR textures, and animations were created by myself, with Blender, Cycles, and Substance Painter.
This experience was designed with the purpose of illustrating how augmented reality can be used to display digital art. This experience is tied to this specific real-world location, allowing viewers to interact in real time.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This experience was created as part of a project to bring game experiences to building scale with augmented reality technology.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about this project, visit Graviton Interactive.
This iPad app was created as part of an exploration of new ways that augmented reality technologies can be utilised in the construction and real-estate markets. The purpose of this project is to assist viewers in visualising what different stages of construction will look like, localised in the exact location the proposed construction will take place.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This project was an university assignment, to hard surface model a real life object. In my case, I had my camera laying around, so I thought it would be a great subject to model due to its irregular shape, and small details.
On a side note, I submitted these renders to a small university competition looking for student work to display on social media, and won $100 for my efforts. Not too shabby, I think!
The camera was modeled in Maya, textured in Substance Painter, and rendered with Arnold.
This experience was created as part of an exploration of new technologies that could offer interesting ways that marketing can be engaged with. In this case, augmented reality is being used in ways that are more interactive than traditional media.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about this project, visit Graviton Interactive.
This experience was created as part of an exploration of new interactive technologies that could offer interesting ways that marketing can be engaged with. In this case, augmented reality is being used in ways that are more interactive than traditional media.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This app is designed to illustrate how augmented reality can be utilised to showcase product and customisation options. Customers can visualise in AR how a product will look in the real world, giving them more confidence before they commit to a purchase.
This content is tracked to a plane in AR space using Unity.
To find out more about this project, visit Graviton Interactive.
This experience was created as part of an exploration of new interactive technologies that could offer interesting ways that marketing can be engaged with. In this case, augmented reality is being used in ways that are more interactive than traditional media.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This animation was created as part of a university assignment. It’s quite short, but I am quite proud of it.
The objects were modelled in Maya, textured in Substance Painter, and rendered with Arnold.
This experience was designed with the purpose of illustrating how augmented reality can be used to display digital art. This experience is tied to this specific real-world location, allowing viewers to interact in real time.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This augmented reality game was created as an exploration of how world scale AR can be utilised to create entertaining experiences tailored to a specific real-world location.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about projects just like this, visit Graviton Interactive.
This experience was created as part of an exploration of new technologies that could offer interesting ways that marketing can be engaged with. In this case, augmented reality is being used in ways that are more interactive than traditional media.
The real world location was scanned with Immersal Mapper, and the content is tracked to the map in Unity.
To find out more about this project, visit Graviton Interactive.